Working as a contract VP of Product for Ditto, I supported them in a push to deliver a product that would help customers find frames that fit them and looked good. The product relied heavily on augmented reality tech and had to usable on a desktop browser as well as within optometrist's show rooms via a native iOS app on an iPad. 
One of my challenges for this in-store digital experience, was to simplify the complex process of scanning a customers head in 3D as part of creating AR views of glasses on their faces. 
Secondarily  product search pages, product detail pages, and comparison pages within the commerce flow needed a visual design update as well as better UX. 
I had the support of a  UX designer and engineering as well as control of product specifications. At the same time it was necessary to lead cross discipline product development meetings and decision making.

This movie shows how the AR glasses are rendered. Zenni uses Ditto's tool to help customers see glasses on their own faces or on the faces of models Zenni has prescanned.
I directed a designer in creating the interactive elements for Zenni you see here and the design of the feature that allows customers to see glasses on their own faces. 
We started the AR experience with a visual scan that created an accurate and scaled 3D model of the customer's face and head. The customer had to be guided in turning their head from side to side in a precise way. This screen helped them to do this simply by following  a serious of dots moving back and forth across the screen.
Accurately scaled holograms of the glasses would then be placed on the face. The result, as you can see in the Zenni interface, is a head that can be panned back and forth with accurately scaled glasses on it.

Analysis of Customer’s Face

I reoriented the app to work in portrait rather than in landscape. This helped target a person's face as well as gave us more screen area for displaying the face and later glasses on the face. This screen for the iPad was a redesign of an existing screen and served, through animation, to progressively educate them on the computer vision processes going on behind the scene. It also helped them learn interesting details about their facial structure.
Core to my role was the development of product specifications. I wrote all of Ditto's product specifications working closely with engineering and research.
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